VoxelForge· ·build … · ·pos ·at Hub spawn

development world

One persistent world for the whole project. Zones fill in as their phase arrives; a reserved zone stays visibly empty rather than being faked.

waypoints (fixed benchmark stations)

world density

Scales every instanced field. Lower it if the GPU struggles; the setting persists.

1.00x

benchmark A — empty-world traversal

benchmark B — instancing + copy-on-write

Rendering stopped

click the view to look around· WASD move · Space/Ctrl up/down · Shift boost · Esc release mouse · F/click fire · 3-7 shot type · 1/2 tier · F1 HUD · X crosshair